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Old 02-23-2008, 05:11 PM
Codein Codein is offline
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Quote:
Originally Posted by Stefan View Post
Sorry this has nothing to do with "setmap".
No, it doesn't. However, it does have something to do with the fact that you're disabling commands like setmap and neglecting the communities suggestions of an updated level editor.

Quote:
The level editor is v2, we wont release the code for that.
Then if you won't release it, can't you update it to v4 standard?

Quote:
The scripted RC will replace the old RC in the near future, it's much easier to update and to improve and will also fix some several bugs with the current RC. The other tools will go the same way, probably first the level editor or an extension to the RCs npc-editor.
Oh, this is the icing on the cake. As Dusty said, how will you compensate for poor game performance? Now it'll become a necessity to have perfect performance on the client to smoothly develop - which isn't good. I've always loved the fact how I can develop essentially lag-free where the client is completely laggy at peak times.

I'm sure this would just make things a lot harder for people like Tig, with his horrendous latency.

Also, why can't you just fix the bugs in the external RC?

Keeping everything contain in just on executable isn't such a good idea :/

Quote:
A big part of Graal is already open source, e.g. many scripts are available on the forums.
Scripts, yeah. However, GScript is no where near as powerful as a real programming language.

It's quite clear that the majority, if not all, of the developers want updated external tools. Your biggest pitfall is you're just not LISTENING. We don't want "scripted tools with external windows", we want an updated external executable tools.

Surely, if you had the brains for business, you'd fulfill this obvious necessity in the development community - developers are currently your most important players, as it seems.

The idea for making the tools open-source was in response to your ultimate decision NOT to update external tools.

To sum things up, here are some major, MAJOR issues I have with this:
  • It would be extremely laggy to develop.
  • Newbies will have to pay to learn how to make levels, the same as it is with script.
  • It's clear you're not listening to a word the community says
  • The reason behind Graal's dwindling playercount is clear.
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