I would recommend using this.name instead of just 'name' I had a case where using that actually fixed an odd bug which I believe was with the engine itself.
Quote:
Originally Posted by cbkbud
And also, REMOVE THE LOADMAP! That is for offline only! IT SHOULDN'T BE USED ON A SERVER! Add the name of the gmap to gmaps= in the server options.
|
Read:
Quote:
|
Originally Posted by http://wiki.graal.net/index.php/Creation/Dev/GMap#Deployment
For speeding up the entering of maps you can preload gmaps on clientside using the script command "loadmap <mapname>;". This is actually not required, but will reduce the loading time when the player is warped onto the map.
|
The gmaps server option is mainly so the server can know what the gmaps are, not for the client.
By the way, if you're going to leave me negative rep, be nice and leave your name.
