Thread: Hitobjects
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Old 02-13-2008, 11:13 PM
Chompy Chompy is offline
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Lol @ above posts, anyways.. You could make it a shoot() tho, and make the gani that will be fired using particles, and then set lifetime to some high value and "continueafterdestroy" to true (So it will fade the effect out when hitting a player/wall instead of just disappearing). Then ask someone to put your "onActionProjectile()" code somewhere so other players can be triggered through that shoot() projectile..

just a thought tho
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