Thread: Hitobjects
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Old 02-13-2008, 08:33 PM
The_Kez The_Kez is offline
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Quote:
Originally Posted by Codein View Post
That'd be fantastic

Also, does anyone have any idea on how I'd make this laser beam do some damage on a long range whilst containing it in one script?
If UN has any sort of damage dealing trigger on it's clientside in the mainsystem already, you could ask for the name of it and use the one that's already built in; you shouldn't necessarily need high level access for something like that.

For organization's sake when I script something like this that requires triggerclients I use the system scripts. It can be done all in one NPC (i.e hitobjects() as you suggested above) but as far as I can tell it's just not as practical.
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