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Originally Posted by Codein
That'd be fantastic
Also, does anyone have any idea on how I'd make this laser beam do some damage on a long range whilst containing it in one script?
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If UN has any sort of damage dealing trigger on it's clientside in the mainsystem already, you could ask for the name of it and use the one that's already built in; you shouldn't necessarily need high level access for something like that.
For organization's sake when I script something like this that requires triggerclients I use the system scripts. It can be done all in one NPC (i.e hitobjects() as you suggested above) but as far as I can tell it's just not as practical.