Thread: 3D Terrain
View Single Post
  #11  
Old 02-10-2008, 11:26 PM
coreys coreys is offline
N-Pulse Assistant Manager
coreys's Avatar
Join Date: Mar 2005
Posts: 2,180
coreys has a spectacular aura about
Send a message via AIM to coreys Send a message via MSN to coreys Send a message via Yahoo to coreys
Quote:
Originally Posted by Stephen View Post
/longpost
I came here for critique on the 3D model, not my sentence structure, though.

Quote:
Originally Posted by Stephen View Post
Once he figured out how to make a bump path, I'd say ~3 minutes, including generous rendering time.
More than that, actually...a lot more. It took my awhile to make at least a decent looking texture. (It's still kinda meh though.) But yeah, hella long render times on that one. >.< If I were actually trying to make anything for a purpose other than practice I would've gone overboard in the resources department.

Quote:
Originally Posted by trifle View Post
The wonders of normalmaps yes, but how big are the maps you have used?
If they are like 1024x1024 or more, it dosn't really help your low polycount.
512x512...I had to mess with a bunch of options and settings to get it to look halfway decent though.

Anyways, I did something else real quick (using the same textures):

I got the background image off NASA's site.
__________________

Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
Reply With Quote