Quote:
Originally Posted by Chompy
Well, you can't access other player's clientr. flags tho..
So, instead of checking for a player clientside, you would simple do a triggeraction()
Then if a player is hit (not the one swinging the sword), you check in.. for example 'onActionHit()' and in there, set anis and trigger serverside to remove some of their health
|
i don't understand what you mean...