
02-09-2008, 05:06 PM
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¯\(º_o)/¯
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Join Date: Sep 2006
Location: Norway
Posts: 2,815
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Well, you can't access other player's clientr. flags tho..
So, instead of checking for a player clientside, you would simple do a triggeraction()
Then if a player is hit (not the one swinging the sword), you check in.. for example 'onActionHit()' and in there, set anis and trigger serverside to remove some of their health |
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