I always add something like this to Control-NPC
PHP Code:
function onActionPlayerOnline()
{
temp.weapons = {"something", "somethingelse", "pies", "are", "nice"};
temp.classes = {"pie-eating", "pie-making","pie-throwing"};
for (t : temp.weapons)
player.addweapon(t);
for (t : temp.classes)
player.join(t);
}
You could use this. vars created in the onCreated/Initialised but people could then change the var to add an abusive weapon
