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Old 02-08-2008, 01:08 AM
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Quote:
Originally Posted by Ter13 View Post
The color changing system is not actually what I want. I could make that on my own if I did want it. Really, what I'm wondering, is whether or not I can modify map files on the fly while my server is running. I'm sure I'd have to do a combination of client-side and server side synched file editing, but I am most interested in the idea of making "instanced zones". Essentially, I want to make copies of maps for certain groups of players. I understand client-side maps do exist, and I plan to use them extensively for my playerworld, but I'd like to have the ability to have a map sort of like a clientside map, but where that player could invite another player along. If two groups enter the same map, there will be a copy for each group, essentially.

I'm certain with file reading/writing, I could do so, unfortunately, I'd have to find some way to execute commands through the RCon using the NPCServer. =/ I'm gonna find a way to do it, problem is, I don't really know much about the new RCon yet, so I'm not really sure just how to run a playerworld.

I've been playing with my RCon for the last few minutes, and it seems simple enough, right?
You shouldn't really do that clientside as that would be pretty insecure to give the player the ability to make his own levels. You can make the levels serverside by simple copylevel() functions or you could take the loadlines/savelines route like I usually do so you can modify the .nw files via the script before copying them.

Also, I'll be glad to help if you ever need it aswell. I only have 3D Gold though so I can't access non-classic/non-3D servers.
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