Quote:
Originally Posted by Ter13
Hi! I'm an old Graal player returning to check out the scene. I left about the time that Stefan was cleaning up classic, trying to make it a more professional server (as it was the only server, and was quite clunky.) I think I left Graal in '99, but it could have been later. I remember 1.36 was the most recent version when I left.
I'm curious about this playerworlds business. I've spent the last couple of years playing around with professional programming languages, like Java, C++, VB, etc, and I've learned a lot of interpreted languages as well, like Lua, Python, Ruby, etc., and a fair share of web-authoring languages, like Actionscript, PHP, Perl, Javascript, HTML, and CSS to name a few.
I'm a veteran programmer, and am looking into hosting a playerworld, but before I do, I have a few questions to ask.
1) Is there an offline program for testing GS2 scripts before adding them to a world?
2) What is Stefan Knorr's policy on making money from playerworlds --None, in-game content sales only, donations only, or feature additions only?
3) Just how customizable are servers? Can I make player sprites of any size? Can I change literally everything with script? What are the limitations?
4) Is there a more up-to-date map editor?
5) Is GK made in the same engine that Playerworlds are authored in? If not, is that engine available to players?
Thanks for any answers, y'all. I just don't really want to work on a playerworld unless I am able to change whatever I want, and can cover the costs of hosting every year (even though $100.00 is negligible).
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I know Chompy already answered, but I'll try to explain more.
1) No. If you want to test GS2 scripts, I suggest joining Developers Circle. You can test on the server, and they will help you learn more.
2) Haven't heard anyone call him Stefan Knorr ... lol. They would be unixmads policies anyway. To my knowledge you cannot make money, only donations through a website.
3) Player sprites are not used. Now we use GANIs. They are much better. You can change player size, alpha, red, green, blue, rotation, etc. You can add images & scripts in GANIs. You can change most everything. You can hide GUIs, make GUIs, images, effects (particle effects), etc. I guess your only real limitation is what you know as far as making a basic playerworld is concerned.
4) By map editor do you mean the level editor or the level generator? The level generator has been the same since I started playing, as is the level editor. I started around 2001, so that's all I can say. However I'm fairly certain that in ~1.3 they used a different one. In any case, Stefan is now going on a big online tool crusade.
5) Yes it is the same engine. You just make custom bodies (custom GANIs!) and then use a tool such as the terrain generator to make a GMAP with terrain. From there terrain can be edited with the level editor.
Also, servers are no longer $100.00 per year. I believe they are now like $80? I'm not absolutely sure.
Your server sounds very interesting, will be fun to play if it ever opens!