I made a weather system on GK a while ago. People usually just turn it off though as having it combined with the terrain and a bunch of other particle effects from monsters and other players was not the friendliest thing on people's CPUs and graphics cards, especially when the rain was on "heavy".
It had different settings of rain, snow and leaves (for autumn) that would do very very slow transitions when the settings changed. Each setting also had a light and a heavy version. No one really knows about the transitions though as they usually take about a half hour to complete :P.
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Originally Posted by coreys
I chose ganis and attributes, because otherwise, when you move, the weather effect will lag behind you.
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Just put have findimg(i).attachtoowner = true;