Quote:
Originally Posted by Stefan
You can communicate with server- and client side using the triggerserver/triggerclient functions, e.g. to communicate with a dbnpc you can use triggerserver("npc", npcname, parameters) which will invoke onActionServerSide on the npc, or use triggerserver("weapon", weaponname, parameters) to let the serverside part of the weapon do something.
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You should update the GraalEditor to:
Use GS2 (if it'd not be so memory consuming), allow more BIT on files, like tiles, and to "triggernpc(x,y,params,..)" which x,y triggers an NPC IN THAT LEVEL with those coords.
Also allow more BIT in GraalShop
