Quote:
Originally posted by Knightoffrost
if(playerenters) {
show
}
if(playertouchsme && strequals(g,Nitako) {
hidelocal;
sleep2;
showlocal;
}
if(playersays(open) && strequals(g,Nitako) {
hide;
sleep2;
show;
}
Just put that in the gate gif
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Errr...you need a space in your sleeps, 'sleep 2' not 'sleep2'.