Quote:
Originally Posted by Stephen
A good photo should have a full range of tones (from black until white). I personally believe it's the same with graphics.
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Oh, well, I know. And on my original one it does have that. At the lightest part it's nearly white and around one the edges between the blocks and the wooden door it gets nearly black. For the most part, everything that has any sense or realism about it has very very light and very very dark in it. You just have to use it right. My main goals recently in GFXing have been learning that balance as well as blending stuff together right. Because, realistically, I shouldn't need to use outlines at all. I'm trying very slowly to get used to that.