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Originally Posted by Switch
Ah, true Stan.
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Aww, don't pretend like you understand a thing I said.
Quote:
Originally Posted by Switch
I editted the first post  the MUD system like I said is for items. Say you have multiple ones.
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*sigh*

Then it aint no real mud then hillfolk! *country*
Quote:
Originally Posted by Switch
Instead of using a clientr. flag we're putting it in the MUD. So far that's the only reason for it, plus the "levelling" system.
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There are mudlibs that use clientr. flags for accessing their information clientside at the most. Because the main mudlib information and editing of that information should be done serverside.
Quote:
Originally Posted by Switch
I hate seeing like 10,000 clientr. flags on someone so this will be easier lol
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It probably won't. XD