View Single Post
  #33  
Old 12-05-2007, 05:07 AM
Rapidwolve24 Rapidwolve24 is offline
North*
Join Date: Oct 2007
Location: Massachusetts
Posts: 178
Rapidwolve24 is on a distinguished road
Send a message via AIM to Rapidwolve24 Send a message via MSN to Rapidwolve24
Quote:
Originally Posted by Kyranki View Post
I was testing the usage of disabledefmovement() and it's relevancy as far as removing functionality for the default sword swing.

I removed all the testers weapon npcs. Then had them relog in. I had them press s and the default swing worked. Then I added the custom movement to them which contains the "disabledefmovement()" function and asked them to press s again and it didn't work.

Get me?
Oh, my bad I completely misunderstood. Hmm, then apparently disabledefmovement() does disable the default sword swing. Never really used it for that though, doesn't really seem practical but you have a custom movement system so that makes sense.
Reply With Quote