Quote:
Originally Posted by Kyranki
I was testing the usage of disabledefmovement() and it's relevancy as far as removing functionality for the default sword swing.
I removed all the testers weapon npcs. Then had them relog in. I had them press s and the default swing worked. Then I added the custom movement to them which contains the "disabledefmovement()" function and asked them to press s again and it didn't work.
Get me? 
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Oh, my bad I completely misunderstood. Hmm, then apparently disabledefmovement() does disable the default sword swing. Never really used it for that though, doesn't really seem practical but you have a custom movement system so that makes sense.