Quote:
Originally posted by kyle0654
If you're using an NPC Server there's no reason you should lag it to death (well, except that one time I made that NPC of death, but other than that). Besides, it'd be a BIG waste of time for Stefan to make a lag-checking device...he'd have to isolate every source of lag then make a mathematical way to calculate how much lag each command with create, and then estimate how many iterations of a loop it would take using that script to kill the npc server, THEN check the script and see if it's going to loop that many times...
Basically, it's easier to make sure you get things right the first time
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Thrue, But he still should do the check if it's connected everyhoure. That should be pretty easy using some hard coding.