Thread: Some angle help
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Old 10-30-2007, 11:44 PM
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Quote:
Originally Posted by Tolnaftate2004 View Post
Strange. You should perhaps split up the movement into vertical and horizontal components and check them individually to see if it's a horizontal or vertical wall.
You mean like this.x += bla; this.y += bla;?
I'm not sure how to use that to go at a certain angle D:
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