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Originally Posted by ViperZakuto
and your point is... You should be able to reach higher than you can. that is the point of a game...
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And once you're able to reach a higher level, why shouldn't you be able to reach an even higher level even easier? What's your mechanism for determining what level a player "ought" to be able to obtain.
Quote:
Originally Posted by ViperZakuto
New alchemy, and new mogic system, woo. thats not very good experimenting. Don't say they tested other things on debug. Cause players don't play debug. You can't finish the expiriment until it is put on the actual server...
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I'm talking about previous releases of new monsters that give more exp. I've seen many and each time it's the same. People go "this is cool" for a couple weeks and then go back to complaining about it being too hard to level.
Quote:
Originally Posted by Ravenblade1979
anyways 5 new dungeons uploaded...waiting on stefan to add them to the proper script so i can get to work populating them.
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What kind of testing is this stuff undergoing in debug before it gets added to the main server? Because it doesn't look like it's going through much.