
10-28-2007, 11:02 PM
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N-Pulse Assistant Manager
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Join Date: Mar 2005
Posts: 2,180
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It's always become a 180 angle when it hits a horizontal line...? o_O
That doesn't seem right...
But also, part of the problem is figuring out if it's hitting a horizontal line or a vertical line...doMove() returns true or false, telling you whether it can move there or no (if it will run into a wall), but the problem is figuring out if it's hitting a horizontal wall or a vertical wall, since the object doesn't just move straight left, right, up, or down, it moves at angles. |
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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