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Old 10-24-2007, 10:41 PM
MajinDragon MajinDragon is offline
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Ok, the only way i can see rares ever being craftable or made obtainable, w/o having to waste literal months doing repetive tasks which, in the end, will not guarantee you the item anyway, would be to create/have higher level islands which have level restrictions or require tasks to access the island. Withing those islands would be the anvils to craft rare items, and the items required would be rare drops from new monsters.

This system would: create new monsters, which would stop people crying about that; Create more choices of levelling and make it easier to level (not needing hundreds of brutal maps); Keep the craftable items still rare for quite a long time, infact, depending on the chance of drop and the actual pieces required to craft the item, those items could stay rare for months to come.

As far as i can see, this would be the only way to fix this problem, and others at the same time. Seriously, this will keep being an issue forever since whatever items you try and mass release, there will always be losers...

Quote:
Originally Posted by Sheen_the_mage View Post
#1 rule in development for online games:
MAKE EVERY ITEM ****ING OBTAINABLE TO GET!
I agree, thats actually the only way games can succeed.
Except for items which are given out in a very special event, like certain wands, which are only obtainable , w/o buying from players, at the time.
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