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Old 10-02-2007, 01:35 AM
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Ok fixed the problems:
- there were a few spaces behind //#CLIENTSIDE so it compiled it as serverside script
- on gmap something like player.x + random(-30,30) works better because random(0,60) is just upper left corner of the gmap
- also added emitter.cliptoscreen = true to have the particles on the screen even when emitted or moving outside and changed attachposition to false
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