Quote:
Originally Posted by Googi
Any reason it was done this way rather than (at most) adding an optional parameter for overriding disabling on the light/particle commands?
|
Well, its possible that some feature/quest/event in the playerworld needs some type of light or particle effect working for it to be displayed correctly, to get the full effect of it, like if having lights or particles disabled gave you some unfair advantage or disadvantage. Though at the moment nothing comes to mind so I can't really be clear on that.
For the weather thing, thats completely scripted so Graal itself wouldn't know how to disable it.