Thread: Zodiac: Changes
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Old 09-27-2007, 07:58 PM
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Quote:
Originally Posted by Novo View Post
As a former admin from Zodiac, I feel that this choice is quite obvious.

Adding new stuff while maintaining the integrity of the game. Remaking the game would be optimal ( the scripts there are quite inefficient and fixing a single problem may cause numerous hours of debugging ) but not in the traditional fashion. What I mean is: Fix it modular-wise. Keep Zodiac up and pretty but optimize, refactor, and fix the code while you're adding new stuff. If this mentality is kept up then the scripts will ( eventually ) be easily understood.

I personally find that documenting the server would be the best mechanism to go around. I had started doing that with my trac site... But it was far from complete. Perhaps doing something of that sort to optimize the production value as well as the refactoring process?
Our rescripting project is planned such that it won't require anything to be reset when implemented to the main server even though we have pretty much started from scratch. You have to agree Novo that the scripts on Zodiac are just pure ugly.
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