Quote:
Originally Posted by Googi
Use attr[] or (depreciated?) save[], use a clientr.var instead...
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clientr would be worthless since the text is intended to be readable by many people in a GUI, and is being passed to a class.
Server is impractible because there is a potential for over 9000 (

) NPCs to join the class and use it.
Alright, further research has shown that a Class NPC cannot do what I am looking for it to do (triggerclient doesn't work for non weapon/GUI scripts).
So I guess my next question would be, can I triggeraction to the client if I use an on function?
Ok, verified I can't.
am I to assume I am out of luck and it is impossible to pass information the clientside of a Class NPC?