Quote:
Originally Posted by Inverness
If you look at the Wiki, you'd see over 100 global functions that GK has added just for itself, many of which point to functions in objects in the same manor that I would do myself, obviously its not so messy if GK does it.
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GKs mud functions are hard coded into the NPC-Server
Quote:
Originally Posted by Inverness
Uh, first of all, the global list would be written down in a format like in the Wiki in a commented-out weapon labeled *FunctionList or so, second, there is a find button. It would be no different than looking for the global functions on the Wiki, except mine would actually be documented
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Nothing stopping you from doing this with classes. It can be organized in exactly the same way

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And you're right, gscript is not like other languages which makes it confusing when you bring up OOP programming concepts like, "encapsulation" and even quote them then try to relate it to different concepts

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Pretty sure the burden is on you to prove why these updates are necessary: not the other way around.