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Old 09-13-2007, 06:41 AM
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Quote:
Originally Posted by zokemon View Post
Using projectiles to do that would save from TONS of lag though.
Would it? I thought the major part of shoot() is that it's an inbuilt function and thus more efficient that what we can script ourselves. If you were to make it join a class though, it would have to be interpreted anyways.
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