Quote:
Originally Posted by Stefan
In the script it was saying harp-isle- instead of "harp-isle", after fixing that it was working fine for me. The removetiledefs() function requires 1 argument though, call removetiledefs("") to remove the tile defintions for all levels.
You can watch logs/syntaxerrors.txt to see compiler errors for level npcs.
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That's weird, maybe fixing the removetiledefs was what did it. Because the way you reverted the addtiledef code is identical to how I had it in the first place, when it wasn't working. odd.