PHP Code:
function onActionServerSide() {
switch (params[0]) {
case "dead":
setlevel2(level,x,y);
break;
}
}
function onCreated()
setshape(1,32,32);
//#CLIENTSIDE
function onCreated() {
setshape(1,32,32);
dontblock();
onTimeOut();
}
function onTimeOut() {
if (player.hearts < .5)
triggeraction(x + 1,y + 1,"serverside","dead");
setTimer(.05);
}
Not tested, don't hurt me if it doesnt work ;[