
09-05-2007, 01:30 PM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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Quote:
Originally Posted by xXziroXx
I believe what you are looking for, is:
setsword(player.swordimg, 2);
Replace the "2" with power.
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player.swordpower = 2; should work well too. |
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