Quote:
Originally Posted by sage_scooby
Instead of a new quest I'd rather see a new area, or an abandoned area filled with monsters. Then culminating in a boss/lord type monster that drops either decent items or new alchemy materials. Doesn't have to be often but to get the chance to get better equipment without trading your life or events would be a nice improvement. Though would have to do something about all the people that would camp it.
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*nods*
Quote:
Originally Posted by ViperZakuto
well my idea is to use the current k-mode or something similar to it. If you use the system we have now most peaople have full gear +12 so it would be no fun.
they could make monsters more suitable to level. Instead of a lvl 1 with all +12 gear mowing through the dungeon. and maybe at the end of the dungeon put some pretty hard monsters that would take quite a few lower lvl's to kill.
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Well since almost everyones physical resistance is 99 already, the only way monsters will be suited for players of different levels is to have either un-resistable attacks such as weaponmagic or to have other effects such as fire/ice/elec etc.