Quote:
Originally Posted by DustyPorViva
I did that at first, but for some reason it wasn't working right. It'd find water, but half the time it appear half-way off the water for some reason, so I ditched it.
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Tried Stefan's method/correction?
oh, and at onwater2:
!onwater2(this.x - 1, this.y - 1, 64, 64)