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Wall checking between two points
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I was wondering if there was an easy and/or non-lag-intensive way to check if there's a wall in between two points. I'm working on a baddy script, and when in the "searching" or "chasing" mode I want it to check if there's a wall between two points (the baddy's x/y and a players x/y). This would be happening every .1 seconds when in those modes, so yeah not being laggy would be a pretty important thing. Anyone know? |
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
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