PHP Code:
function onActionServerside() {
if (params[0] == "guildself") {
player.guild = params[1];
}
}
//#CLIENTSIDE
function onPlayerChats() {
if (player.chat.starts("/guild ")) {
triggerserver("weapon", this.name, "guildself", player.chat.substring(7, -1));
}
}
Better.
PHP Code:
//#CLIENTSIDE
function onPlayerChats() {
if (player.chat.starts("/guild ")) {
System.serverFunction2(null, "setVar", "player.guild", player.chat.substring(7, -1));
}
}
And then my way.