Thanks Rufus. Here's a list for changes made so far today. I'll update it as I make more edits, though I don't think I'll be on for that long today.
Did a number of bug fixes today...
Fixes:- Players now recoil in the correct direction when hit by an arrow/projectile.
- The 'Knife of Fiends' will move saints even though it does not injure them. This allows it to be used to move players with 100AP who are blocking doors.
- To compensate as it's use as a path clearer, hitting saints with the Knife of Fiends does not cause the player to suffer damage. This may only be a temporary change until better path clearing methods are added.
- I checked into the report of projectile kills not correctly updating the attackers stats, but cannot reproduce it. It seems the profile data was just slow to update.
- Improved the hit detection for arrows. Before you had to hit quite high on a player (around the head), whereas now body shots count instead. Thrown projectiles were unaffected by the issue.
Known New Issues:- If the player has used the lantern since logging in, a glow is shown when lifting things. The cause of this is similar to that of the previous lantern bugs, and may affect other GANIs too.
I might make a thread to put all these fixes/updates in.
