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Old 08-24-2007, 06:00 PM
Polo Polo is offline
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Join Date: Sep 2002
Location: Vancouver, Canada
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Thanks Rufus. Here's a list for changes made so far today. I'll update it as I make more edits, though I don't think I'll be on for that long today.

Did a number of bug fixes today...

Fixes:
  • Players now recoil in the correct direction when hit by an arrow/projectile.
  • The 'Knife of Fiends' will move saints even though it does not injure them. This allows it to be used to move players with 100AP who are blocking doors.
  • To compensate as it's use as a path clearer, hitting saints with the Knife of Fiends does not cause the player to suffer damage. This may only be a temporary change until better path clearing methods are added.
  • I checked into the report of projectile kills not correctly updating the attackers stats, but cannot reproduce it. It seems the profile data was just slow to update.
  • Improved the hit detection for arrows. Before you had to hit quite high on a player (around the head), whereas now body shots count instead. Thrown projectiles were unaffected by the issue.

Known New Issues:
  • If the player has used the lantern since logging in, a glow is shown when lifting things. The cause of this is similar to that of the previous lantern bugs, and may affect other GANIs too.

I might make a thread to put all these fixes/updates in.
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Last edited by Polo; 08-25-2007 at 12:37 AM.. Reason: Improved hit detection for arrows.
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