Thread: Zelda enemies!
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Old 08-21-2007, 12:21 AM
DustyPorViva DustyPorViva is offline
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Zelda enemies!

I always liked the enemies in Zelda 3, so I'm dedicating this thread to recreating them.

First, I start off with sparks. These were the things that were invincible(except for the boomerang) on Zelda 3 and moved around the level attached to anything that blocked.
The size of the enemy is 32x32px, so make sure your image/gani is that size. Also, if you use a gani, the image HAS to be at (0,0) for it to look right. The enemy currently dies if it gets detached from the wall somehow(if it's on a vase and you lift it), so make sure when you put it in the level, one of its sides is touching the wall(it will calculate its direction when it's created). I didn't include any images or gani's with this, though I might.
Things like the damage and death stuff is pretty basic, and should most likely be replaced to fit your server. Lastly, this is best used with simply level designs. It does work with complex designs, but it's not designed for that. I recommend putting this script in a class and joining an NPC to it. It's attached, because again... damn forum bugs.

Like my last thread, ideas and suggestions are more than welcome! Any enemies you'd like to see made, I'll see what I can do.

edit:oops, I had anti-fairies mistaken with sparks! corrected!
Attached Images
 
Attached Files
File Type: txt spark.txt (1.1 KB, 246 views)
File Type: gani dusty_spark.gani (498 Bytes, 206 views)
File Type: gani dusty_sparkdie.gani (556 Bytes, 176 views)

Last edited by DustyPorViva; 08-21-2007 at 02:54 AM..
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