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You can use player.head and player.body for the head and body just make sure the numbers in the body files names are 100 or greater if you don't want the default body coloring to appear on them. You should always try to save as many attrs as you can.
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save as many attributes?? i believe the limit is 30 right and attr[1] is reserved for hats. i still have to gfx the head and body images, so i won't have anything to play around with right now, but thanks to everyone's comments, i have a working idea how to approach this, although i might run into some trouble later.