Quote:
Originally Posted by Butz
There's a difference between making leveling hard, and making leveling a complete chore.
On the left of the diagram below is a typical experience curve, gradually rising as levels do.
On the right is a rough sketch of GK's experience curve, shooting up quickly (since the first few levels double needed XP to a certain point), and staying ridiculously high until the end.
When it takes 2 million XP to raise a level, and enemy kills grant 15,000 at best (Based on base lv 42, phys lv 19) , there is no need to be raising the level cap.
FIX THE EXPERIENCE CURVE FIRST
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Levelling isn't that difficult really, all it requires is tons of maps, the only time levelling becomes extremely tedious is at the levels of 15 - 25 when lords are the best source of exp (I still found maps better), but from level 25 - 70 phys, brutal and immense maps serve their purpose well, but the problem is that from 70 onwards, it's almost impossible to level... unless you have ALOT of time or funding. Alright, i'll agree with you, theres no need to raise the level cap. But new methods of levelling are much needed.