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Old 08-15-2007, 06:07 PM
Butz Butz is offline
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Quote:
Originally Posted by MajinDragon View Post
Increase the maximum general level cap to 252. Increase each individual skill level cap to 207.
The levels 247 - 252 can only be gained by fully levelling one of the individual skills. E.g.
having 200 of each individual skill would only get you to level 246 at most. Only until you master
one skill can you move up a level.
Why? Half the server isn't even at the current level cap.
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Create level requirements for most weapons/armor/accessories. Level req's will be realistically based,
and based on the individual skill levels, e.g. Ring of War requires 95phys, RoE requires 95magic.
That's your idea of realistic?
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Create level caps on maps and create two new types of maps.
New maps? Fine. But why the level cap? It seems kind of dumb to have some Mystical Force (tm) that prevents weaker people from getting in. The fact that they will die upon entry should be a deterrent enough. Similarly, diminishing XP returns will be the reason for higher levels to move on.
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As i mentioned already, we need sub-islands with vast variety's of new mobs...
New monsters, fine. But we have enough empty space that needs filling, new islands are unnecessary.
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GK will become entirely bmode, but people of under base level 25 can toggle to be bmode/pmode. If they toggle bmode, they cannot toggle off for 20mins. Safe zones will include, Trade centres, Shops, Event levels and others.
Why? Some people do like to play a game without getting killed every five minutes by jerks. That's WHY there's a peaceful mode in the first place.
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Summoning will be restricted to 20 monsters summoned at one time.
Summoning will require talents in both Magic and Wisdom. Mostly magic though.
The highest level summon will be of a level 170 monster and will require item sacrifices for the higher level summons.
Congratulations. You need talent as a Priest to use your Sorcerer skills. Consequently, you need talent as a farmer in order to swing your sword.
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Blessings will remain as noraml, but new gods will be introduced on the sub-islands.
Why not fix the gods that nobody uses first?
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Sub-islands restricted to V.I.P's only. Many will argue against that, but it might encourage players to spend slightly more on graal and test the popularity of GK.
No. Players are already paying for access to the server. Now you're asking them to pay more for access to new things?
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Once you are dead, you must wait 2minutes for your spirit to recover and a new body spawned for you. This should make multiple killings harder.
So, you know how much fun it is to sit there and wait for 2 minutes while you can't do anything? Yeah, not much fun at all. If you really want to prevent spam killings, give respawned players 10 seconds of invulnerability or something.


Although you have a lot of ideas, I'd say they would best be used in a new server of your own creation, rather than trying to shoehorn them into GK.
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