Quote:
Originally Posted by zokemon
Just do something like:
NPC Code:
function doWhatever() {
hide();
sleep(0.1);
temp.n = putnpc2(x,y,"");
n.join("whatever");
destroy();
}
When you call destroy, it IMMEDIATELY stops the script (like return).
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whats this part do?
temp.n = putnpc2(x,y,"");
n.join("whatever");