Thread: Save and Apply
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  #9  
Old 08-08-2007, 04:58 AM
Twinny Twinny is offline
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A wicked part of my script is the ability to simply press reset on the DBNPC to run the script. Makes it alot easier for the less script savvy.

Another example. You have a weapon which creates a gui when onCreated is called clientside. Instead of causing this weapon to popup the gui (causing deaths and angry players), you could just edit the code and save the script. It may be a bit more difficult for clientside though. Id would still have to be sent but not applied.

You can argue that there are many different ways to do this (like calling creategui() from a seperate weapon) but it's just an idea.
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