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Originally Posted by Inverness
True, NAT is the most important because it makes all the graphics and levels work together. If you want to cast your fancy spells and use cool weapons, scripts are going to have to tell your fancy graphics what to do.
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Not really. If we're talking specific, the levels are essential because you have nothing to put the graphics into or your precious systems. If you're generating levels using scripts you're basically LATing anyway so your argument is then null and void because you're tring to say that scripting > creating levels.
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I'd say the results of the pull supports this.
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In my opinion it's because no one gives a **** about good levels anymore.