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Here is a little bit of info for you guys. My Co-Manager typed it up for me. Its alot more where this came from.
Time Period: All Eras
Alignments: None. Players will decide on thier own on what to kill and what not to kill.
Depending on what path they take will affect how much items will cost and
what information NPCs will give them. (charism)
Guilds and groups can be formed to keep players alike together. This would
promote fundamental battles against opposing guilds.
Leveling System:Players will not only gain base levels but also skill level. Base
levels are inscreased by gaining enough experience points by fighting
monsters. You will gradually increase in level with skills are you
do that particular skill more often. Skill levels are also gained
by reading certain books and talking to the local towns people.
(this will be discussed more in depth in the next section). As you
increase in level with a skill you will be able to perform more
accurately and faster without failing. Skills include:
- Professions (Mining, Fishing, Farmining, ect)
- Class Abilities (Dual Wield, Spells, Special Attacks, ect)
As you increase in base level you will gain more HP and Mana, as well
as stats (Strength, intelligence, ect. Stats will be choses manually
by the player.
Knowledge:This is a unique way of gaining stats and skill points. You can gain
skill levels or even abilities by reading certain books. Depending
on what book you read you will gain knowledge on how to use certain
weapons or how to use a certain ability or tool. For example, if you
read a book that is based on the History of Spartans, you will gain
knowledge on how to use a certain weapons and increase in that
skill level. Books will be found in local libraries and cost a fee
to use. Books can also be found on certain casting monsters. You
must have a certain amount of Intelligence to read certain books.
The higher level the book is, the more skills points or abilities
you gain.
Class System:Classes will be chosen after the player has gained 10 levels. Before
then the play can only gain a certain amount of Stats. Once a class
is chosen they will gain stats based on what class was picked and
a restriction on how many levels they can gain for a certain skill
will be set. Example:
Rogue
-----
Short Sword MAX Level: 50
Dagger MAX Level: 55
Magic MAX Level: 25
Staff MAX Level: 35
Wizard
-----
Short Sword MAX Level: 25
Dagger MAX Level: 30
Magic MAX LeveL: 55
Staff MAX Level: 50
ect.
Notice how the Wizard can surpass the rogue in Magic and Staves.
This is only an example. This will be discussed more in depth if
this system is chose to be used.
Starting Point:Players will be able to choose thier location when they begin the
game. There will be 3 starting locations/towns. Each town will server
different weapons/skills/armor/professions.
Stats:Strength - Increases Damage on melee and carrying capacity.
Agility - Increases chance of an enemy missing.
- Slightly increases attack rate.
Dexterity - Increases chance and damage with ranged weapons
- increases chance of a critical hit with ranged weapons
Intelligence - Increases Mana
- Allows player to read certain books
- Increases chance on a critical spell hit
More will Be added.
Weapon Types:Each weapon will have an identity. When players begin the game they
will only be allowed to use a limited amount of weapons such as
the standard Sword. Players will be able to use other types of weapons
as they talk to trainers, talk to the local towns people, or even
read books.
Example on weapon types:
Swords: Broadsword, long sword, Excalibur, ect
Dagger: dirk, knife, ect
Crossbows: ----
Bows: ----
ect.
Misc:- All weapons and armor can be used by any class but with restrictions.
Example:
Mages can use mail armor but it will limit their chance of hitting
with a spell.
Rogues and Rangers can use mail but it will limit their chance on
hitting with a ranged weapons and their critical hits.
- Books can only be read once.
============================This is a Beta Plan, it is still being worked on==========================
This is where it gets intresting.. but races, classes, and professions (yes professions aka jobs) will have skills and spells that upgrade automatically just for that class, race, or profession...along with the spells that they buy from the trainer. For example, your race may gain tackle or rush just from reaching a new level automatically, then you could head up to the trainer and buy more skills or read books to learn more spells.
This project which we now call Etoch, is in dire, dire need of NATs and one person to aid me with my tileset that im working on. Im a very dedicated worker with or without my team online but i also need a NAT to lend a hand. He or she doesnt have to even work for the server but to just heed a calling would be more help than i could ever ask for. |