Quote:
Originally Posted by Inverness
Oi, I was going to do a stress test on Val Dev by simulating 5000 new player logins for the database system that I'm using. I'm guessing maybe I shouldn't have done those 5000 at once since when I did 50 at a time it worked fine.
Anyhow, the NPC-Server froze when I tried and wouldn't shut down or anything so I disconnected it and it wont start anymore other than it appearing in playerlist briefly for half a second then leaving again.
  
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Champion effort!!
NPC-Server needs some better ways of handling memory... I've already requested that dynanic memory should be limited... some error catching kinda like C++ instead of it just dying would be great
