Quote:
Originally Posted by DustyPorViva
Well these aren't like Mortal Kombat combo's. They're more along the lines of stringing attacks together quickly by mashing the attack button. Combo's in the system I described are used for quick attacks, but stops the player from being able to continuously spam the attack button until the monster does, as there will be a pause in attacks when the player finishes their combo string.
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Indeed. I allowed each weapon to have a certain amounts of combos. You could just keep hitting s and attacking but it was much more slower than extending the attack with combos. More powerful and a shorter cooldown period
