Quote:
Originally Posted by theHAWKER
orly? i think i would have been better with persentages...
like player.alpha = 50; (50%)
but what erver...
thx
EDIT: that dosn't work 
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It's better as it is right now, because the whole alpha system (images, text, and so on) works exactly like the player.alpha does. player.alpha was just a newly added variable in v5. If you are trying it offline, it wont work for sure. If you want to try it online, just put it into the created function of a test weapon or something else.