Thread: useasgui() ?
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Old 07-15-2007, 03:06 AM
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Well, I was meaning in terms of making any part of a regular image and having it able to be used as a gui. Like take for example, an image you want to use as you would gui but it cannot fit within the gui profile bitmap outline.

I figure it'd be something like

showimg(100, "block.png", player.x, player.y).useasgui(5, 5, 10, 10);

First two params as starting coordinates and last as width, height. I'm probably giving a bad example.

But a best explanation would just be, taking an image that can't fit within the normal gui profile bitmap sizes and using it almost like a gui window along with the functions available to it. Edit: Such as being able to resize it and stretch the chosen piece of image.

Ugh, I suck at explanations.
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