Thread: GK Fails
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Old 07-12-2007, 01:21 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Quote:
Originally Posted by Gothika View Post
FiDs won't suddenly become craftable.
Good, then they won't exist.
Make them event items.

Quote:
Originally Posted by Gothika View Post
Old alchemy won't be back.
Good, then noone will have the old alchemy items.
Alchemy items will be items which can be alchemized.

Quote:
Originally Posted by Gothika View Post
RoWs won't spawn in the shops.
Why not? Did they make it so RoW's no longer spawn?

Quote:
Originally Posted by Gothika View Post
It would be like it is now. But with no economy.
Wrong, the economy will just be a lot different. Event items will be rare and pricey as they should, especially at first. It'll go through a whole cycle again, except maybe this time around they won't release things, and decide they screwed up- then making it worse by removing creation of those things, but not removing those things themselves. If they release something that can be created and it's "unbalanced", maybe they should change the stats (like how they removed speed from all alchemy items- not just future ones), because the only other fair way is to remove all the items- not just disabling creation of them..
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