Quote:
Originally Posted by zokemon
I just suggest making your own chat system. Default chat is ugly :[
And about using ganis to do it: That is nice and all but I have found gani scripts do horrible things when player.zoom is altered. Best way to do it in my opinion (way I am doing it now) is to just have a for (temp.p : players) loop going (in a timeout) that does the script like so.
I know this may cause just the slightest extra lag (if anything...only difference is a variable change) but I think it's worth it since gani scripts are not always reliable (not to mention it is much easier to update a WNPC then a .gani).
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Yah, that's what we did last time, only we used player.chat so we wouldn't have to make a brand new chat system. Problem with this is we run into chat going off the screen, chat not splitting onto two lines, etc.