Quote:
Originally Posted by Inverness
I was suggesting VARS and VARSEND because its more like when you're using text files for variable saving.
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This is true (as I stated in my last post).
The main reason why I want this is because this would load the level. variables with the board data when the player enters a level thus avoiding the ever exploitable npc load lag glitch. And this would completely remove the need to have an NPC for such (also don't have to worry about your npc accidentally being deleted).
The only reason why I used a NPC in my example is because I really didn't want to have to give more then two code boxes...it would only add more confusion. I'm sure you all can understand what I mean by this now? Along with the use?